Trope: Never Fight Yourself
I just wanted to comment briefly on something I saw last night that touches on a supers trope. It’s not really relevant to Iconography, per se, which is why I’ve labeled the post differently.
There comes a time in many stories when a character must fight themselves. Sometimes it’s a clone, sometimes it’s a robot duplicate, sometimes it’s an illusory form of the negative side of your personality. Whatever it is, it’s hard to fight, because it’s you. It knows all your moves, it knows how you think, it knows what you’re going to do.
This is much more interesting when this happens to a team. Same reasons, same problems. The answer to the team problem, at least, is this:
Never fight yourself.
In most team stories, the characters are trounced within an inch of their lives by their direct dopplegangers, before our heroes realize they need to switch up and face off against someone else’s evil twin. Suddenly, the team turns the tide and victory is theirs. (It can even be a bit frightening, insofar as it demonstrates how effective their powers and abilities are against the weaknesses of their teammates, but that’s another trope for another time.)
What instigated this post was the Leverage season 1 finale, wherein the team didn’t find themselves up against their dopplegangers, but their individual problems couldn’t be solved with their own specialty. Instead, each one needed to think like another member of their team, in order to prevail. It was a nice twist on an old trope.
I promise I’m working on a new post about Iconography, but life has been busy the last few weeks. More soon.