A few folks have asked me to post about this technique, which I initially only saw as a personal one for playtesting Seiyuu. Now I suspect that a little adaptation might make it work in a lot of other contexts.
When setting up for Seiyuu playtests, I realized I needed to be able to establish common ground with my participants and do so quickly. Playtesting involves a lot of explaining things up-front (rules, expectations, etc.) and answering a lot of questions, so establishing common ground is a must. Seiyuu is all about anime, so a likely way of explaining something might be “Are you familiar with anime X?” and if the answer is yes, then drawing some example or analogy from anime X. If not…I could spend precious minutes describing the necessary underpinings of anime X in order to make my point, possibly spoiling someone on the show, or pick my brain for another example from another show, until I find a common point of reference.
To get around this problem, I created my anime list. I’ve posted this list on this blog before, but there’s also a link on the sidebar (under “Files”) to an Excel spreadsheet version. This spreadsheet as the same list, broken into printer-friendly pages and marked with a series of five boxes in front of each title.
When I sit down to playtest Seiyuu, one of the first things I do is use this spreadsheet. I’ll have it printed out for the occasion, and I’ll record each participant’s name in the box on the upper right of the first page. This links each player by name to a specific number. I tell each player what number they are and hand out pages of the spreadsheet. I will hand out a page to each player, with the instructions that they mark the box corresponding to their number in front of each anime title they’ve seen (or are familiar enough with that they feel comfortable discussing characters, setting, or situations). When someone finishes with a page, they pass it to the next person, until everyone has completed every page. This usually takes several minutes, but it’s worth it for the following reasons:
1) I now have common points of reference with everyone at the table. My list is extensive enough that it almost always means that there’s at least one title that everyone at the table has seen. In the case of less than perfect commonality, it still lets me tailor examples to a specific participant, by consulting their entries on the list. Even if everyone hasn’t seen anime X, if player Y has, I can answer player Y’s question with an example from anime X.
2) By examining the shorter list of anime that everyone (or most everyone) is familiar with, I can begin to see what genres and tropes are most likely to work with this particular group. We tend to watch what we like. So if the table is familiar with Akira, Cowboy Bebop, and Ghost in the Shell: Stand-Alone Complex, then maybe science fiction should be one of the genres for our show.
3) I can better recommend anime to others. This makes for good pre- or post-game chatter, rather than as an aid to playtesting, but it’s always fun, and it can help to establish better bonds between me and the participants.
Here’s how I think I’d adapt this technique to other games and situations:
1) If you’re trying to decide on a game or a premise, make a list for yourself of influential media (your personal top tens) or media you’ve been experiencing recently (what you’ve been reading/hearing/viewing). Pass that list around and see who else is familiar with or enthusiastic about entries on your list. I think this could be used for choosing a game (if you’ve all been watching westerns lately, maybe Dogs in the Vineyard or Dust Devils would be appropriate) or for defining the premise in a more generic game (if you’ve all been watching BSG and the new Doctor Who, maybe emo gut-punching time travel would make for a good Primetime Adventures premise).
2) One you’ve settled on a game, have everyone bring in one thing they’d like to see influence the game – a book, a CD, a movie. Pass them around, loan them out, watch them during those weeks when the whole group can’t make it.
I know this technique works for me, at least for playtesting Seiyuu. I suspect it would work well in a broader context, but I’d love to read feedback about how this or something like it has or hasn’t worked for you.
…and I’ve just realized I’m not doing this with my Reign game. Must fix that.